This was a good discussion topic while I was still rAthena scripting moderator
Basically,
script_commands.txt already explained quite well
I also had a template script to play around with it
one example that explained not so well in
script_commands.txt about getnameditem
basically, what he is trying to tell, is just like this
both Hercules and rAthena script engine has every script variable as int signed, which is 31 bits
but with this
template provided by Keyworld, the upper limit becomes 2040 bits (255*8=2040)
I remember Keyworld said that might be useful for saving a player's skill tree into SQL table, but he never complete it
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